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JanMatthies@web.de

 

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Exercise #11 "White's best move is 

(Easy not more then 12 pieces on the board) ?"

Here it gets difficult, you have to visualize the best move for white.
Many different positions. More options then "only" looking for mate.

You have to "see" the position and to tell the program what the
best move for white is. You do this by using the short algebraic notation.
(e.g. h3, Ke8, Qf7, Rc6, Ba2, Nh1 if you think white's best move is to
capture an opponents piece use an "x" e.g. axb3, Kxh5, Qxe7, Nxc4.
In addition you have to tell if it is check "+" or checkmate "#"
e.g. Bxa4+, Qe1#, Nf4+, Rxh1# I think you get it)

Good luck !

Click on start below

 

Take the time

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