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Exercise #11 "White's best
move is
(Easy not more then 12 pieces on
the board) ?"
Here it gets difficult, you have to visualize the best move for white. Many
different positions. More options then "only" looking for mate.
You have to "see" the position and to tell the program what the best move
for white is. You do this by using the short algebraic notation. (e.g. h3,
Ke8, Qf7, Rc6, Ba2, Nh1 if you think white's best move is to capture an opponents
piece use an "x" e.g. axb3, Kxh5, Qxe7, Nxc4. In addition you have
to tell if it is check "+" or checkmate "#" e.g. Bxa4+,
Qe1#, Nf4+, Rxh1# I think you get it)
Good luck !
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